![]() ![]() When you open and close your fingers, the spool rotates, and it has a little screw sticking out and rotating left and right. The objective is to explore the possibilities of the haptics field even more by adding more features from the community. It can restrict your hands’ position and tilt back at your fingers a little bit. The main aspect of haptics with the fourth prototype is the force feedback on each finger. Very few demos have been organized for people to try Lucas’s gloves, mostly because of the sanitary situation. How do you make sure to meet people’s expectations regarding the haptic feedback experience in itself? Overall, the communities are positive and quite excited about being able to extend their haptics experience. However, the haptic feedback will be slightly more challenging. The finger-tracking is already compatible with most games on the SteamVR platform. His end goal is to get the gloves working in the gaming environment. Most of Lucas’s community is more gaming-oriented than haptic-oriented. How does the community respond to this project? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |